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There are seven different types of damage. Every attack that deals damage defines the damage dealt as one (or occasionally more) of these seven. If a critical hit is scored, the attack may also inflict a condition based on the type of damage.

Damage type Condition
Acid damage
Acid
No critical effect
Blunt damage
Blunt
Staggered
Staggered
Cold damage
Cold
Weakened
Weakened
Edged damage
Edged
Bleeding
Bleeding
Fire damage
Fire
Burning
Burning
Poison damage
Poison
Poisoned
Poisoned
Spirit damage
Spirit
Afraid
Afraid



The only kind of untyped damage comes from the damage inflicted by bleeding, burning, and poisoned. Because it is untyped, it can't be reduced by any kind of protection.

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